<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Rocket 5 Studios - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-11a5a92f" type="application/json"/><link>http://rocket5studios.disqus.com/</link><description>Indie games for iPhone, iPod Touch and iPad</description><atom:link href="http://rocket5studios.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 08 May 2012 11:18:08 -0000</lastBuildDate><item><title>Re: Make A 2D Game With Unity3D Using Only Free Tools: Beginning Enemy AI With A* Pathfinding</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-beginning-enemy-ai-with-a-pathfinding/#comment-522942108</link><description>&lt;p&gt;Sounds like the transform isn't being cached before it's accessed (like in Awake) and then it is being cached when you press Space so then it works after that.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tim Miller</dc:creator><pubDate>Tue, 08 May 2012 11:18:08 -0000</pubDate></item><item><title>Re: Make A 2D Game With Unity3D Using Only Free Tools: Beginning Enemy AI With A* Pathfinding</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-beginning-enemy-ai-with-a-pathfinding/#comment-522891381</link><description>&lt;p&gt;* only throws&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JJ</dc:creator><pubDate>Tue, 08 May 2012 10:49:46 -0000</pubDate></item><item><title>Re: Make A 2D Game With Unity3D Using Only Free Tools: Beginning Enemy AI With A* Pathfinding</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-beginning-enemy-ai-with-a-pathfinding/#comment-522889452</link><description>&lt;p&gt;It happens when I press space. What's weird is it only throwing that error on the first two fires. After that, it's normal, it behaves exactly the same on your web demo.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JJ</dc:creator><pubDate>Tue, 08 May 2012 10:48:41 -0000</pubDate></item><item><title>Re: Make A 2D Game With Unity3D Using Only Free Tools: Beginning Enemy AI With A* Pathfinding</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-beginning-enemy-ai-with-a-pathfinding/#comment-522796055</link><description>&lt;p&gt;Any more information on this?  Had to say what's causing it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tim Miller</dc:creator><pubDate>Tue, 08 May 2012 09:54:25 -0000</pubDate></item><item><title>Re: Make A 2D Game With Unity3D Using Only Free Tools: Beginning Enemy AI With A* Pathfinding</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-beginning-enemy-ai-with-a-pathfinding/#comment-522508723</link><description>&lt;p&gt;NullReferenceException&lt;br&gt;UnityEngine.Transform.set_localScale (Vector3 value) (at C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/Editor/UnityEngineTransform.cs:79)&lt;br&gt;Player+&amp;lt;shoot&amp;gt;c__IteratorC.MoveNext () (at Assets/Scripts/Player.cs:81)&lt;br&gt;UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)&lt;br&gt;Player:Update() (at Assets/Scripts/Player.cs:59)&amp;lt;/shoot&amp;gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JJ</dc:creator><pubDate>Tue, 08 May 2012 04:20:09 -0000</pubDate></item><item><title>Re: Make A 2D Game With Unity3D Using Only Free Tools Part 3</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-3/#comment-513835955</link><description>&lt;p&gt;this was amazing. Thanks. I wish you continued this series!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Zozsoy</dc:creator><pubDate>Sun, 29 Apr 2012 20:12:38 -0000</pubDate></item><item><title>Re: Make A 2D Game With Unity3D Using Only Free Tools Part 3</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-3/#comment-506287710</link><description>&lt;p&gt;Hey great tutorials! This has been a great way to get familiar with Unity3D and some of its assets. I have a question for you though. Your ladder blocks have a red line under them when the game is run. Do you know why that is happening and what you can do to fix it?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Elenium</dc:creator><pubDate>Sun, 22 Apr 2012 15:42:54 -0000</pubDate></item><item><title>Re: Make A 2D Game with Unity3D Using Only Free Tools Part 2</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-2/#comment-493119393</link><description>&lt;p&gt;Thank you!!! Very helpful tutorial! Waiting for next part :)))&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ион Грэдинарь</dc:creator><pubDate>Tue, 10 Apr 2012 07:35:43 -0000</pubDate></item><item><title>Re: Make A 2D Game in Unity3D Using Only Free Tools Part 1</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-in-unity3d-using-only-free-tools-part-1/#comment-486139779</link><description>&lt;p&gt;sorry looks like the link is already up again&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Yanuar Valentino</dc:creator><pubDate>Wed, 04 Apr 2012 12:30:13 -0000</pubDate></item><item><title>Re: Make A 2D Game in Unity3D Using Only Free Tools Part 1</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-in-unity3d-using-only-free-tools-part-1/#comment-484614367</link><description>&lt;p&gt;it looks like the link for a* pathfinding is dead, &lt;br&gt;would you mind to give another link or upload it?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Yanuar Valentino</dc:creator><pubDate>Tue, 03 Apr 2012 10:48:14 -0000</pubDate></item><item><title>Re: Make A 2D Game With Unity3D Using Only Free Tools Part 3</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-3/#comment-479596743</link><description>&lt;p&gt;Hi, I don't quite understand the issue.  Everything looks normal in the image you provided as far as I can see - I'm not sure what you mean by "all the objects are titled a bit".&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tim Miller</dc:creator><pubDate>Thu, 29 Mar 2012 11:51:29 -0000</pubDate></item><item><title>Re: Make A 2D Game With Unity3D Using Only Free Tools Part 3</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-3/#comment-477886873</link><description>&lt;p&gt;I have a problem I noticed adding the cubes to ladders and ropes - it seems that all the objects are tilted a bit. I noticed that when I tried to align them only the element on the bottom is visible in the scene view. On the Z axis I noticed that the higher the Y position, the lower the Z position is. I cannot obviously change it as orthello prevents me from doing so.&lt;br&gt;Here's the screen:&lt;br&gt;&lt;a href="http://i.imgur.com/WQYLZ.png" rel="nofollow"&gt;http://i.imgur.com/WQYLZ.png&lt;/a&gt;&lt;br&gt;It makes it impossible for the character to climb.&lt;br&gt;Please help.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michał Skrzypek</dc:creator><pubDate>Tue, 27 Mar 2012 19:22:14 -0000</pubDate></item><item><title>Re: Make A 2D Game with Unity3D Using Only Free Tools Part 2</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-2/#comment-475948988</link><description>&lt;p&gt;Thank you so much for your efforts   &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mr.Happy</dc:creator><pubDate>Sun, 25 Mar 2012 14:33:51 -0000</pubDate></item><item><title>Re: Make A 2D Game With Unity3D Using Only Free Tools Part 3</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-3/#comment-469170261</link><description>&lt;p&gt;Hey Ryan, thanks for posting the solution!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tim Miller</dc:creator><pubDate>Mon, 19 Mar 2012 13:47:16 -0000</pubDate></item><item><title>Re: Make A 2D Game With Unity3D Using Only Free Tools Part 3</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-3/#comment-468625190</link><description>&lt;p&gt;I had the same problem in part 2 of the tutorial (with the camera y position off by 5.27).  It was a discrepancy between the position of the prefab and the particular instance; position data above my camera was moving it when I hit play.  Zero out the "view" object under "OT" in the Project window and that should hopefully fix it.&lt;/p&gt;

&lt;p&gt;I don't know about the tiles vanishing at runtime but i would check your layers and the "Culling Mask" under your Main Camera.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ryan Duffin</dc:creator><pubDate>Sun, 18 Mar 2012 19:45:42 -0000</pubDate></item><item><title>Re: Creating 2D Games With Unity3D Part 1</title><link>http://www.rocket5studios.com/tutorials/creating-2d-games-with-unity3d-part-1/#comment-457355145</link><description>&lt;p&gt;formatting got munged, any way you can fix?  emailed you fixed version.  its not very readable like this.  thanks.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jason</dc:creator><pubDate>Mon, 05 Mar 2012 20:28:56 -0000</pubDate></item><item><title>Re: Make A 2D Game with Unity3D Using Only Free Tools Part 2</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-2/#comment-457278764</link><description>&lt;p&gt;Thank you! I have sent you some screenshots!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrea Gauthier</dc:creator><pubDate>Mon, 05 Mar 2012 18:31:07 -0000</pubDate></item><item><title>Re: Creating 2D Games With Unity3D Part 1</title><link>http://www.rocket5studios.com/tutorials/creating-2d-games-with-unity3d-part-1/#comment-457096851</link><description>&lt;p&gt;Thanks Jason!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tim Miller</dc:creator><pubDate>Mon, 05 Mar 2012 14:30:23 -0000</pubDate></item><item><title>Re: Creating 2D Games With Unity3D Part 1</title><link>http://www.rocket5studios.com/tutorials/creating-2d-games-with-unity3d-part-1/#comment-457089224</link><description>&lt;p&gt; @Tomasofen &lt;br&gt;The formula for finding the correct orthographic camera size (distance) for pixel-perfect sprites; or more appropriately - the sprite equivalent of a one meter cube within Unity (1 x 1 x 1), is: x = screen width in pixelsy = screen height in pixelss = sprite height in pixels    x / ((( x / y ) * 2 ) * s ) --- Example1:ScreenResolution = 1024x768SpriteSize = 32x32    1024 / ((( 1024 / 768 ) * 2 ) * 32 ) = 12.0 Example2:ScreenResolution = 640x480SpriteSize = 32x32    640 / ((( 640 / 480 ) * 2 ) * 32 ) = 7.5 Example3:ScreenResolution = 480x320SpriteSize = 32x32    480 / ((( 480 / 320 ) * 2 ) * 32 ) = 5.0Hope this helps.Jason&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jason</dc:creator><pubDate>Mon, 05 Mar 2012 14:22:12 -0000</pubDate></item><item><title>Re: Make A 2D Game with Unity3D Using Only Free Tools Part 2</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-2/#comment-456872479</link><description>&lt;p&gt;Hmm... can't think of why this would be happening off the top of my head.  Maybe you could send some screenshots or zip up your project and I'll take a look.  email to rocket5 [at] &lt;a href="http://rocket5studios.com" rel="nofollow"&gt;rocket5studios.com&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tim Miller</dc:creator><pubDate>Mon, 05 Mar 2012 10:04:48 -0000</pubDate></item><item><title>Re: Make A 2D Game with Unity3D Using Only Free Tools Part 2</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-2/#comment-456555378</link><description>&lt;p&gt;Hi! Great tutorial.. I'm looking forward to finishing it! I am having a problem right now with the AnimatedSprite object that we named "brick". I just finished plugging in all the settings as per the image under the heading "Making an animated brick tile". I have added "level anim" to the Animation variable and the container automatically updated as it should. However, I don't get a brick... it's just a white square with no animation. I must be missing a step, but can't seem to see where. Any suggestions?&lt;/p&gt;

&lt;p&gt;Thanks for any help!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrea Gauthier</dc:creator><pubDate>Sun, 04 Mar 2012 23:49:50 -0000</pubDate></item><item><title>Re: Make A 2D Game With Unity3D Using Only Free Tools Part 3</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-3/#comment-445939741</link><description>&lt;p&gt;I'm not sure why your camera y position would be changing.  Are you sure it's not something you're doing in your code?  &lt;/p&gt;

&lt;p&gt;As for the tiles vanishing, are you hiding them in the editor while the game is running?  The game has to be stopped in order for changes to stay.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tim Miller</dc:creator><pubDate>Wed, 22 Feb 2012 10:50:42 -0000</pubDate></item><item><title>Re: Make A 2D Game With Unity3D Using Only Free Tools Part 4</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-4/#comment-445933126</link><description>&lt;p&gt;Hi! Part 5 is here:  &lt;a href="http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-beginning-enemy-ai-with-a-pathfinding/" rel="nofollow"&gt;http://www.rocket5studios.com/...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tim Miller</dc:creator><pubDate>Wed, 22 Feb 2012 10:44:00 -0000</pubDate></item><item><title>Re: Make A 2D Game With Unity3D Using Only Free Tools Part 4</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-4/#comment-444956712</link><description>&lt;p&gt; Hi Tim, I really like your tutorials and the game is getting really neat.&lt;/p&gt;

&lt;p&gt;I couldn't find the part5 of the tutorial on this website though. Have you posted it yet?&lt;/p&gt;

&lt;p&gt;Thanks,&lt;br&gt;Gui&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guilherme Gibertoni</dc:creator><pubDate>Tue, 21 Feb 2012 13:03:35 -0000</pubDate></item><item><title>Re: Make A 2D Game With Unity3D Using Only Free Tools Part 3</title><link>http://www.rocket5studios.com/tutorials/make-a-2d-game-with-unity3d-using-only-free-tools-part-3/#comment-444770894</link><description>&lt;p&gt;Every time I test the game clicking play, the camera set it's y to 5.270111.. how to fix this?  &lt;br&gt;and the tiles i set vanish when testing and when I stop the test they come back.&lt;/p&gt;

&lt;p&gt;please help me &lt;/p&gt;

&lt;p&gt;email : linkz.ns@hotmail.com&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Linkz Ns</dc:creator><pubDate>Tue, 21 Feb 2012 09:28:57 -0000</pubDate></item></channel></rss>
